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Documents
Research Document
Continue adding research information
Project plan
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Document standard
Add updates when needed
Requirement
physics sub-requirements -> Jaro write document
eventmanager sub-requirements -> Wouter write document
gameloop sub-requirements -> Wouter write document
ecs sub-requirements
particles sub-requirement -> Jaro write document
resourceManager sub-requirement -> Niels write document
rendering sub-requirement
script requirements added.
design document
[closed] Discussing top-down
API in design document
Game design
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Git
Code standard -> LOEK update
Show updates
Code standard with examples not in main? -> niels
Environments
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Research (POC)
research eventmanager -> Wouter POC (goede voortgang) knoppen uitlezen
[closed] resource manager -> POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled
start research ui -> wouter
start research ai
start research playback -> Max
start research scenes -> Max
star research camera -> Niels
start research savedata -> loek
start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering)
[closed] start research scripting -> loek
start research physics Starting POC -> Jaro
More research about physics
start reasearch collision detection -> Jaro
[closed] research ecs -> Loek will add fix for derived class for scripts
start research particles Starting research -> Jaro (start lifetime. spawning area)
Design
Adding design asset class -> niels
Adding design resource holder -> niels
How does a game designer make a scene?
Product
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Test
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Question Bob
mag de API gewoon een interface worden voor wat onderliggend een ECS is.
Overig
Timers voor systems (profiler van systems)
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