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	Documents
		Research Document
			Continue adding research information
		Project plan
			-
		Document standard
			Add updates when needed
		Requirement
			physics sub-requirements -> Jaro write document
			eventmanager sub-requirements -> Wouter write document
			gameloop sub-requirements -> Wouter write document
			ecs sub-requirements
			particles sub-requirement -> Jaro write document
			resourceManager sub-requirement -> Niels write document
			rendering sub-requirement
			script requirements added.
		design document
			[closed] Discussing top-down
			API in design document
		Game design
			-
	Git
		Code standard -> LOEK update
			Show updates
			Code standard with examples not in main? -> niels
 	Environments
		-
	Research (POC)
		research eventmanager -> Wouter POC (goede voortgang) knoppen uitlezen
		[closed] resource manager -> POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled
		start research ui -> wouter
		start research ai
		start research playback -> Max
		start research scenes -> Max
		star research camera -> Niels
		start research savedata -> loek
		start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering)
		[closed] start research scripting -> loek
		start research physics Starting POC -> Jaro
			More research about physics
		start reasearch collision detection -> Jaro
		[closed] research ecs -> Loek will add fix for derived class for scripts
		start research particles Starting research -> Jaro (start lifetime. spawning area)
	Design
		Adding design asset class -> niels
		Adding design resource holder -> niels
		How does a game designer make a scene?
	Product
		-
	Test
		-
	Question Bob
		mag de API gewoon een interface worden voor wat onderliggend een ECS is.
	Overig
		Timers voor systems (profiler van systems)