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	Documents
		Research Document
			Continue adding research information
		Project plan
			-
		Document standard
			Add updates when needed
		Requirement
			physics sub-requirements -> Jaro write document
			eventmanager sub-requirements -> Wouter write document
			gameloop sub-requirements -> Wouter write document
			ecs sub-requirements
			particles sub-requirement -> Jaro write document
			resourceManager sub-requirement -> Niels write document
			rendering sub-requirement
		design document
			Discussing top-down
		Game design
			-
	Git
		Code standard -> LOEK update
			Show updates
			Code standard with examples not in main? -> niels
 	Environments
		-
	Research (POC)
		research eventmanager -> Wouter POC (goede voortgang) knoppen uitlezen
		resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled
		start research ui -> wouter
		start research ai
		start research savedata -> loek
		start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering)
		start research scripting -> loek
		[closed] start research debugging (los staande profilers, toevoegen timers voor profilers?)
		start research physics Starting POC -> Jaro
			More research about physics
		start reasearch collision detection -> Jaro
		research ecs -> Loek will add fix for derived class for scripts
		start research particles Starting research -> Jaro (start lifetime. spawning area)
	Design
		Adding design asset class -> niels
		Adding design resource holder -> niels
		How does a game designer make a scene?
	Product
		-
	Test
		-
	Question Bob
		animator heeft 1 sprite sheet (1 sprite) animator sprite relatie (gevraagd)
		sprite sheet staat altijd in leesvolgorde (gevraagd)
		mag de API gewoon een interface worden voor wat onderliggend een ECS is.
	Overig
		Timers voor systems