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Documents
Research Document
Continue adding research information
Project plan
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Document standard
Add updates when needed
Requirement
physics sub-requirements -> Jaro write document
eventmanager sub-requirements -> Wouter write document
gameloop sub-requirements -> Wouter write document
ecs sub-requirements
particles sub-requirement -> Jaro write document
resourceManager sub-requirement -> Niels write document
rendering sub-requirement
design document
Discussing top-down
Game design
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Git
Code standard -> LOEK update
Show updates
Code standard with examples not in main? -> niels
Environments
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Research (POC)
research eventmanager -> Wouter POC (goede voortgang) knoppen uitlezen
resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled
start research ui -> wouter
start research ai
start research savedata -> loek
start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering)
start research scripting -> loek
[closed] start research debugging (los staande profilers, toevoegen timers voor profilers?)
start research physics Starting POC -> Jaro
More research about physics
start reasearch collision detection -> Jaro
research ecs -> Loek will add fix for derived class for scripts
start research particles Starting research -> Jaro (start lifetime. spawning area)
Design
Adding design asset class -> niels
Adding design resource holder -> niels
How does a game designer make a scene?
Product
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Test
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Question Bob
animator heeft 1 sprite sheet (1 sprite) animator sprite relatie (gevraagd)
sprite sheet staat altijd in leesvolgorde (gevraagd)
mag de API gewoon een interface worden voor wat onderliggend een ECS is.
Overig
Timers voor systems
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