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Documents
Research Document
Continue adding research information
Project plan
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Document standard
Add updates when needed
Requirement
physics sub-requirements -> Jaro write document
eventmanager sub-requirements -> Wouter write document
gameloop sub-requirements -> Wouter write document
ecs sub-requirements
particles sub-requirement
resourceManager sub-requirement -> Niels write document
rendering sub-requirement
design document
Discussing top-down
Game design
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Git
Code standard -> LOEK update
Show updates
Getter and setter wil get: 'set' and 'get'
namespace/ using namespace
Environments
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Research (POC)
research eventmanager -> Wouter POC
resource manager -> Niels POC check datatype for conversion
start research renderer
start research scripting
[closed] start research debugging
[closed] start research gameobject
start research physics Starting POC -> Jaro
[closed] Discussed functional physics requirements
More research about physics
research ecs -> Max POC(showed poc design must change asked customer if design can change)
start research particles Starting research -> Jaro (LOEK is sterk tegen particles in physics system omdat loek geen vloeistof wilt)
Design
discussed class diagram
one instance of rigidbody and collider
Gameobject is not the owner of the component but the manager is
and one component type per gameobject.
Functions within a model can they change?
[closed] Adding design audio
Adding design resource manager -> niels met LOEK overleggen
Adding design gameloop + eventmanager -> Wouter toevoegen
Product
Creating 3rd party tool facade audio -> LOEK verder werken
Api class diagram to c++ will wait until some design changes
Test
Add unit test for audio (wait on api)
Discuss about what to test (wait on api)
Question Bob
Mail (waiting on mail for KD)
Tell where these documents are located -> jaro
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