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Diffstat (limited to 'research.tex')
-rw-r--r-- | research.tex | 35 |
1 files changed, 30 insertions, 5 deletions
diff --git a/research.tex b/research.tex index ca2afed..16dcef4 100644 --- a/research.tex +++ b/research.tex @@ -176,15 +176,36 @@ for audio some options could be: FMOD, Wwise, or iirKlang \subsection{Conclusion} -\section{Memory/debugging} +% TODO: this entire section +\section{Profiling and debugging} + +% Which profiling and debugging features are wanted? +% How to provide those profiling and debugging features? +% Can most of the profiling/debugging be handled by external tools? + +% Ideas: +% - flame graph +% - watchtable (combine w/ fps/speed control overlay?) +% - debug printing utility functions \subsection{Introduction} \subsection{Findings} +\subsubsection{Callgrind} + +\begin{comparison} + \pro{Source code does not need to be modified for profiling} + \con{Execution speed is severely impacted} +\end{comparison} + \subsection{Conclusion} -\section{Physics/scripting} +% TODO: this entire section +\section{Audio} + +% should audio research be scoped down to SDL2 (if that's what we're going with) or +% standalone libraries only (for modularity?). \subsection{Introduction} @@ -192,7 +213,13 @@ for audio some options could be: FMOD, Wwise, or iirKlang \subsection{Conclusion} -\section{Conclusion} +\section{Physics/scripting} + +\subsection{Introduction} + +\subsection{Findings} + +\subsection{Conclusion} \section{Gameobjects/components} @@ -202,6 +229,4 @@ for audio some options could be: FMOD, Wwise, or iirKlang \subsection{Conclusion} -\section{Conclusion} - \end{document} |