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diff --git a/research.tex b/research.tex index 5aa7c4f..4a65ec3 100644 --- a/research.tex +++ b/research.tex @@ -310,6 +310,52 @@ for audio some options could be: FMOD, Wwise, or iirKlang \subsection{Findings} +\subsection{unity formats} +Unity has many different asset file types that can be imported to use for a game \href{https://docs.unity3d.com/Manual/BuiltInImporters.html}{unity imports}. The most important formats are the audio, text and sprite formats. + +\paragraph{Audio} + +The unity engine supports a lot of different audio formats: +\begin{itemize} + \item ogg. + \item aif. + \item aiff. + \item flac. + \item wav. + \item mp3. + \item mod. + \item it. + \item s3m. + \item xm. +\end{itemize} + +\paragraph{Sprite formats} + +Unity supports many different image formats: +\begin{itemize} + \item jpg. + \item jpeg. + \item tif/tiff. + \item tga. + \item gif. + \item png. + \item psd. + \item bmp. + \item iff. + \item pict. + \item pic. + \item pct. + \item exr. + \item hdr. +\end{itemize} + +\subsection{Audio Format} The choice of audio format for the Crepe game engine depends on several factors, including sound quality, memory usage, and licensing. According to various sources \href{https://dev.to/tenry/comparison-of-audio-formats-for-games-jak}{comparison audio formats}, \href{https://www.universityofgames.net/articles/audio-file-formats-used-in-game-development/}{Audio files in games} , the most commonly used audio formats in game development are WAV, MP3, and Ogg. + +\paragraph{Licensing} Historically, MP3 had patents on the audio format, but these restrictions have expired. Ogg and FLAC, both developed by Xiph.Org, are open-source formats. Additionally, the WAV format, though widely used, does not require a specific license for distribution. + +\paragraph{Conclusion} For the Crepe game engine, Ogg and FLAC are the preferred audio formats due to their open-source licenses and high compatibility. FLAC is ideal for high-quality audio with minimal compression, while Ogg is better suited for lower-quality audio that requires reduced memory usage. Both formats come from the same non-profit organization, Xiph.Org, ensuring that they align with open-source values and licensing flexibility. + + \subsection{Conclusion} \section{Rendering} |