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+ Documents
+ Research Document
+ Continue adding research information
+ Project plan
+ -
+ Document standard
+ Add updates when needed
+ Requirement
+ physics sub-requirements -> Jaro write document
+ eventmanager sub-requirements -> Wouter write document
+ gameloop sub-requirements -> Wouter write document
+ ecs sub-requirements
+ particles sub-requirement
+ resourceManager sub-requirement -> Niels write document
+ rendering sub-requirement
+ design document
+ Discussing top-down
+ Game design
+ -
+ Git
+ Code standard -> LOEK update
+ Show updates
+ Getter and setter wil get: 'set' and 'get'
+ namespace/ using namespace
+
+ Environments
+ -
+ Research (POC)
+ research eventmanager -> Wouter POC
+ resource manager -> Niels POC check datatype for conversion
+ start research renderer
+ start research scripting
+ [closed] start research debugging
+ [closed] start research gameobject
+ start research physics Starting POC -> Jaro
+ [closed] Discussed functional physics requirements
+ More research about physics
+ research ecs -> Max POC(showed poc design must change asked customer if design can change)
+ start research particles Starting research -> Jaro (LOEK is sterk tegen particles in physics system omdat loek geen vloeistof wilt)
+ Design
+ discussed class diagram
+ one instance of rigidbody and collider
+ Gameobject is not the owner of the component but the manager is
+ and one component type per gameobject.
+ Functions within a model can they change?
+ [closed] Adding design audio
+ Adding design resource manager -> niels met LOEK overleggen
+ Adding design gameloop + eventmanager -> Wouter toevoegen
+ Product
+ Creating 3rd party tool facade audio -> LOEK verder werken
+ Api class diagram to c++ will wait until some design changes
+ Test
+ Add unit test for audio (wait on api)
+ Discuss about what to test (wait on api)
+ Question Bob
+ Mail (waiting on mail for KD)
+ Tell where these documents are located -> jaro
+
+
+
+
+
+