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1 files changed, 49 insertions, 9 deletions
diff --git a/design.tex b/design.tex
index 9088528..75e9ec6 100644
--- a/design.tex
+++ b/design.tex
@@ -151,13 +151,13 @@ illustrated in \cref{fig:activity-scripts}.
\label{fig:activity-scripts}
\end{figure}
-A \gls{poc} for the script system is showcased in \cref{poc:scripts}.
+A \gls{poc} for the script system is shown in \cref{poc:scripts}.
\subsection{Audio}
Since writing a custom real-time audio mixing engine is outside the scope of this
project\mref and C++ does not provide a built-in cross-platform audio \gls{api}, the
-audio system inside the cr\^epe engine is implemented as a fa\c{c}ade around an
+audio system inside the cr\^epe engine is implemented as a \gls{facade} around an
existing audio library.
\subsubsection{Libraries}
@@ -184,12 +184,12 @@ project:\noparbreak
The only library that remained after these tests is SoLoud \autocite{lib:soloud}. It
is Zlib/LibPng licensed and provides a high-level object-oriented C++ \gls{api}.
-\Cref{sec:audio:architecture} describes the fa\c{c}ade written for this library.
+\Cref{sec:audio:architecture} describes the \gls{facade} written for this library.
\subsubsection{Architecture}
\label{sec:audio:architecture}
-\Cref{fig:class-audio-facade} shows a class diagram of the audio fa\c{c}ade. It
+\Cref{fig:class-audio-facade} shows a class diagram of the audio \gls{facade}. It
contains the following classes:
\begin{description}
\item[SoundContext] This is a wrapper around the \codeinline{SoLoud::soloud}
@@ -205,11 +205,11 @@ contains the following classes:
\begin{figure}
\centering
\includepumldiag{img/facade-audio.puml}
- \caption{Audio fa\c{c}ade class diagram}
+ \caption{Audio \glsfmtshort{facade} class diagram}
\label{fig:class-audio-facade}
\end{figure}
-A \gls{poc} for the final Audio fa\c{c}ade is also showcased in \cref{poc:audio}.
+A \gls{poc} for the final Audio \gls{facade} is also showcased in \cref{poc:audio}.
\subsection{Save manager}
@@ -247,6 +247,26 @@ requirements were also set:\noparbreak
\subsection{Global configuration interface}
+Because the game programmer only has access to interfaces within the public \gls{api}
+namespace (\codeinline{crepe::api}), they would not be able to configure aspects of
+engine-internal components. To work around this access restriction, a global
+interface was made that stores arbitrary data, which can be accessed both internally
+and via the public \gls{api}.
+
+\subsubsection{Architecture}
+\label{sec:config:architecture}
+
+The global configuration interface consists of a single singleton class that can be
+accessed globally (see \cref{fig:class-config}). This class holds several anonymous
+structs, which are used to organize options per system or engine component.
+
+\begin{figure}
+ \centering
+ \includepumldiag{img/class-config.puml}
+ \caption{Global configuration interface class diagram}
+ \label{fig:class-config}
+\end{figure}
+
% \subsection{Input}
% \subsection{Physics}
@@ -280,7 +300,7 @@ demonstrating that the system works as intended.
\begin{figure}
\centering
- \fitimg{\includegraphics{img/poc-output-scripts.png}}
+ \fitimg{\includegraphics[scale=0.7]{img/poc-output-scripts.png}}
\caption{Script system \glsfmtshort{poc} output}
\label{fig:poc-output-scripts}
\end{figure}
@@ -288,6 +308,26 @@ demonstrating that the system works as intended.
\subsection{Logging utilities}
\label{poc:log}
+A small \gls{poc} was written to test the engine's logging functions \autocite[log
+example]{crepe:code-repo}. The following calls are used in this example:
+
+\begin{blockcode}
+dbg_trace(); // the dbg_* macros automatically show
+dbg_logf("test printf parameters: %d", 3); // where the message is coming from
+logf(LogLevel::INFO, "info message");
+logf(LogLevel::WARNING, "warning");
+logf(LogLevel::ERROR, "error");
+\end{blockcode}
+
+The output of this test is shown in \cref{fig:poc-log}.
+
+\begin{figure}
+ \centering
+ \includegraphics[scale=0.7]{img/poc-log.png}
+ \caption{Logging function outputs}
+ \label{fig:poc-log}
+\end{figure}
+
\subsection{Audio}
\label{poc:audio}
@@ -304,8 +344,8 @@ mentioned in \cref{sec:audio:libs}:\noparbreak
The repository \autocite{crepe:code-repo} contains two finished \glspl{poc} under the
\codeinline{mwe/audio/} subdirectory for miniaudio and SoLoud. The SoLoud \gls{poc}
-was later converted to a full audio fa\c{c}ade, which is currently part of the
-cr\^epe engine. The \gls{poc} using the audio fa\c{c}ade is available from the same
+was later converted to a full audio \gls{facade}, which is currently part of the
+cr\^epe engine. The \gls{poc} using the audio \gls{facade} is available from the same
repository, under the \codeinline{src/example/audio_internal.cpp} file.
\end{document}