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-rw-r--r--design.tex120
-rw-r--r--figs.drawio784
-rw-r--r--img/AssesManager.pngbin0 -> 571725 bytes
-rw-r--r--img/Rendering.pngbin0 -> 654711 bytes
-rw-r--r--img/flowchart_rendering.pngbin0 -> 631423 bytes
-rw-r--r--img/poc-camera.pdfbin0 -> 169814 bytes
-rw-r--r--img/texture.pngbin0 -> 593444 bytes
7 files changed, 762 insertions, 142 deletions
diff --git a/design.tex b/design.tex
index 4c4794d..c7d0ca0 100644
--- a/design.tex
+++ b/design.tex
@@ -115,7 +115,96 @@ the main part of the \gls{ecs}. The design of these eight systems in combination
\section{Design}
-% \subsection{Rendering}
+\subsection{Texture}
+The textures in our game engine are represented by the \codeinline{Texture} class. It is implemented a \gls{facade} around the \gls{sdl} library.
+
+\subsubsection{Architecture}
+\Cref{fig:class-texture} shows a class diagram of the texture \gls{facade}. It contains the following classes:
+
+\begin{description}
+ \item[SDLContext] This is a facade around the \codeinline{SDL2} library which is used around different parts of the engine,
+ and is therefore implemented as a singleton.
+ This class is friends with \codeinline{Texture}, \codeinline{LoopManager}, \codeinline{RenderSystem} and \codeinline{AnimatorSystem}.
+ \item[Texture] This is a wrapper around the \codeinline{SDL_Texture} class, and uses
+ cr\^epe's \codeinline{Asset} class to load an Texture instead.
+\end{description}
+
+\begin{figure}
+ \centering
+ \includegraphics[width=\textwidth]{img/texture.png}
+ \caption{User texture class diagram}
+ \label{fig:class-texture}
+\end{figure}
+
+
+\subsection{AssetManager}
+The AssetManager is a \gls{api} class that the user can use to make a \codeinline{Asset} available from different scenes.
+
+\subsubsection{Architecture}
+\Cref{fig:class-assetmanager} shows a class diagram of the AssetManager. It contains the following classes:
+
+\begin{description}
+ \item[AssetManager] is a Singleton class, meaning only one instance of this class exists throughout the application.
+ This ensures a single point of access and control over asset management, simplifying resource handling and avoiding duplicated assets in memory.
+\end{description}
+
+\begin{figure}
+ \centering
+ \includegraphics[width= 0.5\textwidth]{img/AssesManager.png}
+ \caption{User AssetManager class diagram}
+ \label{fig:class-assetmanager}
+\end{figure}
+
+\subsection{Rendering}
+Every game engine has an rendering structure to present all the different enities and components on the screen.
+
+\subsubsection{Architecture}
+\Cref{fig:class-rendering} shows a class diagram of the RenderSystem. It contains the following classes:
+
+\begin{itemize}
+ \item The system architecture is centered around rendering and component management, with the following key components:
+ \begin{enumerate}
+ \item \emph{System} - an interface class, containing the virtual \codeinline{update()} function.
+ \item \emph{RenderSystem} - a derived class of \codeinline{System} responsible for rendering operations. \end{enumerate}
+ \item The \codeinline{System::get_instance()} function provides a static, singleton instance for managing system-wide operations.
+ \item The \codeinline{RenderSystem} class implements various rendering functions:
+ \begin{itemize}
+ \item \codeinline{sort_layers()} - organizes the rendering layers.
+ \item \codeinline{clear_screen()} - clears the screen prior to rendering.
+ \item \codeinline{update_sprites()} - updates sprite positions and states.
+ \item \codeinline{update_camera()} - manages the camera view.
+ \item \codeinline{present_screen()} - presents the final rendered image to the screen.
+ \end{itemize}
+ \item The \emph{SdlContext} class, another singleton, manages the \gls(SDL) and has a friendship relationship with \codeinline{ComponentManager}
+ for tighter integration with component management.
+ \item Components are organized as follows:
+ \begin{itemize}
+ \item The \emph{Component} base class allows for generic handling of components.
+ \item Derived component classes include:
+ \begin{itemize}
+ \item \emph{Sprite} - represents visual elements with attributes like \codeinline{sprite},
+ \codeinline{color}, \codeinline{flip}, \codeinline{sortingLayer}, and \codeinline{orderInLayer}.
+ \item \emph{Transform} - manages positional attributes, including \codeinline{position}, \codeinline{rotation}, and \codeinline{scale}.
+ \end{itemize}
+ \end{itemize}
+ \item Both \codeinline{Sprite} and \codeinline{Transform} components provide a \codeinline{get_instances_max()} function to retrieve the maximum instance count.
+\end{itemize}
+
+\begin{figure}
+ \centering
+ \includegraphics[width=\textwidth]{img/Rendering.png}
+ \caption{System Rendering class diagram}
+ \label{fig:class-rendering}
+\end{figure}
+
+\subsubsection{System}
+\begin{figure}
+ \centering
+ \includegraphics[width=\textwidth]{img/flowchart_rendering.png}
+ \caption{System Rendering flowchart }
+ \label{fig:class-renderingflowchart}
+\end{figure}
+
% \subsection{Physics}
@@ -433,5 +522,34 @@ was later converted to a full audio \gls{facade}, which is currently part of the
cr\^epe engine. The \gls{poc} using the audio \gls{facade} is available from the same
repository, under the \codeinline{src/example/audio_internal.cpp} file.
+\subsection{Camera}
+\label{poc:camera}
+
+The camera \gls{poc} \autocite[camera example]{crepe:code-repo} consists of
+the following:\noparbreak
+
+\begin{itemize}
+ \item An \codeinline{on_key_pressed} function, which listens for key presses and adjusts camera position and zoom based on key inputs.
+ \item A user-defined script class (\codeinline{MyCameraScript}) derived from \codeinline{Script}, implementing only the \codeinline{update()} function.
+ To update the camera movements and zoom.
+ \item A main function that—
+ \begin{itemize}
+ \item Subscribes the \codeinline{on_key_pressed} function to handle \codeinline{KeyPressedEvent} events.
+ \item Creates a \codeinline{GameObject} for the camera and adds \codeinline{Camera} and \codeinline{BehaviorScript} components,
+ with \codeinline{MyCameraScript} attached to manage the camera’s transformation.
+ \item Instantiates a background \codeinline{GameObject} with \codeinline{Transform} and \codeinline{Sprite} components, loading an external texture as its background.
+ \end{itemize}
+\end{itemize}
+
+Running this \gls{poc} allows for controlled camera movement and zoom in response to key inputs. The \codeinline{MyCameraScript::update} function ensures that these transformations are applied each frame, as demonstrated by the output in \cref{fig:poc-output-camera}.
+
+
+
+\begin{figure}
+ \centering
+ \fitimg{\includegraphics[scale=0.7]{img/poc-camera.pdf}}
+ \caption{camera \glsfmtshort{poc} output}
+ \label{fig:poc-output-camera}
+\end{figure}
\end{document}
diff --git a/figs.drawio b/figs.drawio
index 3dec3aa..8a9e7cd 100644
--- a/figs.drawio
+++ b/figs.drawio
@@ -1,6 +1,6 @@
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+<mxfile host="Electron" agent="Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) draw.io/24.7.17 Chrome/128.0.6613.36 Electron/32.0.1 Safari/537.36" version="24.7.17" pages="14">
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<mxCell id="1" parent="0" />
@@ -656,7 +656,7 @@
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- <mxCell id="iLlbnCJIxoT-n0g-ZMnA-8" value="+Boundary : Vector2" style="text;align=left;verticalAlign=bottom;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=1;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;rounded=0;shadow=0;html=0;strokeWidth=1;horizontal=1;movable=1;resizable=1;deletable=1;editable=1;locked=0;connectable=1;fontColor=#0000FF;" vertex="1" parent="V-ZVI1K5bxIVrfWjpJuH-1">
+ <mxCell id="iLlbnCJIxoT-n0g-ZMnA-8" value="+Boundary : Vector2" style="text;align=left;verticalAlign=bottom;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=1;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;rounded=0;shadow=0;html=0;strokeWidth=1;horizontal=1;movable=1;resizable=1;deletable=1;editable=1;locked=0;connectable=1;fontColor=#0000FF;" parent="V-ZVI1K5bxIVrfWjpJuH-1" vertex="1">
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@@ -743,13 +743,13 @@
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+ <mxCell id="xyZsm_uoETzsuu8GtZ24-1" value="+ aspect_height : double" style="text;align=left;verticalAlign=bottom;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=1;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;rounded=0;shadow=0;html=0;strokeWidth=1;horizontal=1;movable=1;resizable=1;deletable=1;editable=1;locked=0;connectable=1;" parent="ZHgyX9xX1EySbdOx-EKd-1" vertex="1">
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- <mxCell id="HgKoQxlyUx1tn9zsXLrm-4" value="+ Texture(path, reload)" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" vertex="1" parent="HgKoQxlyUx1tn9zsXLrm-3">
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+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-44" value="- void SortLayers()" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-41" vertex="1">
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- <mxCell id="HgKoQxlyUx1tn9zsXLrm-45" value="+ void update() override" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;rounded=0;shadow=0;html=0;" vertex="1" parent="HgKoQxlyUx1tn9zsXLrm-41">
+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-45" value="+ void update() override" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;rounded=0;shadow=0;html=0;" parent="HgKoQxlyUx1tn9zsXLrm-41" vertex="1">
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+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-47" value="&lt;&lt;interface&gt;&gt;&#xa;&lt;&lt;singleton&gt;&gt;&#xa;System" style="swimlane;fontStyle=2;align=center;verticalAlign=top;childLayout=stackLayout;horizontal=1;startSize=50;horizontalStack=0;resizeParent=1;resizeLast=0;collapsible=1;marginBottom=0;rounded=0;shadow=0;strokeWidth=1;" parent="1" vertex="1">
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- <mxCell id="HgKoQxlyUx1tn9zsXLrm-48" value="+ static System &amp; get_instance();" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;rounded=0;shadow=0;html=0;" vertex="1" parent="HgKoQxlyUx1tn9zsXLrm-47">
+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-48" value="+ static System &amp; get_instance();" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;rounded=0;shadow=0;html=0;" parent="HgKoQxlyUx1tn9zsXLrm-47" vertex="1">
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- <mxCell id="HgKoQxlyUx1tn9zsXLrm-49" value="+ virtual void update() = 0;&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;rounded=0;shadow=0;html=0;" vertex="1" parent="HgKoQxlyUx1tn9zsXLrm-47">
+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-49" value="+ virtual void update() = 0;&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;rounded=0;shadow=0;html=0;" parent="HgKoQxlyUx1tn9zsXLrm-47" vertex="1">
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+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-50" value="# System() {};&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;rounded=0;shadow=0;html=0;" parent="HgKoQxlyUx1tn9zsXLrm-47" vertex="1">
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+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-51" value="# virtual ~System() {};&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;rounded=0;shadow=0;html=0;" parent="HgKoQxlyUx1tn9zsXLrm-47" vertex="1">
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+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-53" value="Color" style="swimlane;fontStyle=2;align=center;verticalAlign=top;childLayout=stackLayout;horizontal=1;startSize=26;horizontalStack=0;resizeParent=1;resizeLast=0;collapsible=1;marginBottom=0;rounded=0;shadow=0;strokeWidth=1;" parent="1" vertex="1">
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- <mxCell id="HgKoQxlyUx1tn9zsXLrm-54" value="+ Color(double red, double green, double blue, double alpha);&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" vertex="1" parent="HgKoQxlyUx1tn9zsXLrm-53">
+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-54" value="+ Color(double red, double green, double blue, double alpha);&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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- <mxCell id="HgKoQxlyUx1tn9zsXLrm-55" value=" + static const Color &amp; get_white();&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" vertex="1" parent="HgKoQxlyUx1tn9zsXLrm-53">
+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-55" value=" + static const Color &amp; get_white();&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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- <mxCell id="HgKoQxlyUx1tn9zsXLrm-56" value=" + static const Color &amp; get_red();&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" vertex="1" parent="HgKoQxlyUx1tn9zsXLrm-53">
+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-56" value=" + static const Color &amp; get_red();&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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- <mxCell id="HgKoQxlyUx1tn9zsXLrm-57" value=" + static const Color &amp; get_green();&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" vertex="1" parent="HgKoQxlyUx1tn9zsXLrm-53">
+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-57" value=" + static const Color &amp; get_green();&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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</mxCell>
- <mxCell id="HgKoQxlyUx1tn9zsXLrm-58" value=" + static const Color &amp; get_blue();&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" vertex="1" parent="HgKoQxlyUx1tn9zsXLrm-53">
+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-58" value=" + static const Color &amp; get_blue();&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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</mxCell>
- <mxCell id="HgKoQxlyUx1tn9zsXLrm-59" value=" + static const Color &amp; get_cyan();&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" vertex="1" parent="HgKoQxlyUx1tn9zsXLrm-53">
+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-59" value=" + static const Color &amp; get_cyan();&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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</mxCell>
- <mxCell id="HgKoQxlyUx1tn9zsXLrm-60" value=" + static const Color &amp; get_magenta();&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" vertex="1" parent="HgKoQxlyUx1tn9zsXLrm-53">
+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-60" value=" + static const Color &amp; get_magenta();&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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</mxCell>
- <mxCell id="HgKoQxlyUx1tn9zsXLrm-61" value=" + static const Color &amp; get_yellow();&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" vertex="1" parent="HgKoQxlyUx1tn9zsXLrm-53">
+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-61" value=" + static const Color &amp; get_yellow();&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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</mxCell>
- <mxCell id="HgKoQxlyUx1tn9zsXLrm-62" value=" + static const Color &amp; get_black();&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" vertex="1" parent="HgKoQxlyUx1tn9zsXLrm-53">
+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-62" value=" + static const Color &amp; get_black();&#xa;" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-63" value="" style="line;html=1;strokeWidth=1;align=left;verticalAlign=middle;spacingTop=-1;spacingLeft=3;spacingRight=3;rotatable=0;labelPosition=right;points=[];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-64" value="- double r" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-65" value="- double g" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-66" value="- double b" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-68" value="- static Color white" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-69" value="- static Color red" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-70" value="- static Color green" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-71" value="- static Color blue" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-72" value="- static Color cyan" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-73" value="- static Color magenta" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-74" value="- static Color yellow" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;" parent="HgKoQxlyUx1tn9zsXLrm-53" vertex="1">
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+ <mxCell id="HgKoQxlyUx1tn9zsXLrm-79" value="+ double y" style="text;align=left;verticalAlign=top;spacingLeft=4;spacingRight=4;overflow=hidden;rotatable=0;points=[[0,0.5],[1,0.5]];portConstraint=eastwest;rounded=0;shadow=0;html=0;" parent="HgKoQxlyUx1tn9zsXLrm-76" vertex="1">
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index 0000000..9dfb435
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Binary files differ
diff --git a/img/Rendering.png b/img/Rendering.png
new file mode 100644
index 0000000..d3491ba
--- /dev/null
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Binary files differ
diff --git a/img/flowchart_rendering.png b/img/flowchart_rendering.png
new file mode 100644
index 0000000..41306a1
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diff --git a/img/poc-camera.pdf b/img/poc-camera.pdf
new file mode 100644
index 0000000..c67c078
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diff --git a/img/texture.png b/img/texture.png
new file mode 100644
index 0000000..97b79fe
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