diff options
-rw-r--r-- | notulen/wk5-2.txt | 55 |
1 files changed, 28 insertions, 27 deletions
diff --git a/notulen/wk5-2.txt b/notulen/wk5-2.txt index ae0c6a8..3da0849 100644 --- a/notulen/wk5-2.txt +++ b/notulen/wk5-2.txt @@ -10,7 +10,7 @@ eventmanager sub-requirements -> Wouter write document gameloop sub-requirements -> Wouter write document ecs sub-requirements - particles sub-requirement + particles sub-requirement -> Jaro write document resourceManager sub-requirement -> Niels write document rendering sub-requirement design document @@ -20,49 +20,50 @@ Git Code standard -> LOEK update Show updates - Getter and setter wil get: 'set' and 'get' + [closed] Getter and setter wil get: 'set' and 'get' namespace/ using namespace - Environments - Research (POC) - research eventmanager -> Wouter POC - resource manager -> Niels POC check datatype for conversion - start research savedata - start research renderer - start research scripting - [closed] start research debugging - [closed] start research gameobject + research eventmanager -> Wouter POC (goede voortgang) + resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled + start research ui -> wouter + start research ai + start research savedata -> loek + start research renderer -> niels (kleine start) + start research scripting -> loek + start research debugging (los staande profilers, toevoegen timers voor profilers?) start research physics Starting POC -> Jaro - [closed] Discussed functional physics requirements More research about physics - research ecs -> Max POC(showed poc design must change asked customer if design can change) + Question customer about physics requirements + start reasearch collsion detection -> Jaro + research ecs -> Max POC start research particles Starting research -> Jaro (LOEK is sterk tegen particles in physics system omdat loek geen vloeistof wilt) Design - discussed class diagram + [closed] discussed class diagram one instance of rigidbody and collider Gameobject is not the owner of the component but the manager is and one component type per gameobject. - Functions within a model can they change? - [closed] Adding design audio - Adding design resource manager -> niels met LOEK overleggen - Adding design gameloop + eventmanager -> Wouter toevoegen + Functions within a model can they change + Adding design asset class -> niels + Adding design resource holder -> niels + [closed] Adding design gameloop -> Wouter toevoegen Discuss facade design. Who is owner of which facade instancies? + who is owner of what? How does a game designer make a scene? - resourceManager discuss design. + [closed] resourceManager discuss design. + review design document (loeks features) -> Wouter Product - Creating 3rd party tool facade audio -> LOEK verder werken - Api class diagram to c++ will wait until some design changes + [closed] Creating 3rd party tool facade audio -> LOEK verder werken + Api class diagram to c++ Test - Add unit test for audio (wait on api) + Add unit test for audio (do we want unit tests) Discuss about what to test (wait on api) + Change location tests -> loek Question Bob - Mail (waiting on mail for KD) Tell where these documents are located -> jaro - - - - - + Question customer about physics requirements + functions in components (setter) + We ondersteunen toetsenbord en muis. |