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-rw-r--r--notulen/wk5-2.txt55
1 files changed, 28 insertions, 27 deletions
diff --git a/notulen/wk5-2.txt b/notulen/wk5-2.txt
index ae0c6a8..3da0849 100644
--- a/notulen/wk5-2.txt
+++ b/notulen/wk5-2.txt
@@ -10,7 +10,7 @@
eventmanager sub-requirements -> Wouter write document
gameloop sub-requirements -> Wouter write document
ecs sub-requirements
- particles sub-requirement
+ particles sub-requirement -> Jaro write document
resourceManager sub-requirement -> Niels write document
rendering sub-requirement
design document
@@ -20,49 +20,50 @@
Git
Code standard -> LOEK update
Show updates
- Getter and setter wil get: 'set' and 'get'
+ [closed] Getter and setter wil get: 'set' and 'get'
namespace/ using namespace
-
Environments
-
Research (POC)
- research eventmanager -> Wouter POC
- resource manager -> Niels POC check datatype for conversion
- start research savedata
- start research renderer
- start research scripting
- [closed] start research debugging
- [closed] start research gameobject
+ research eventmanager -> Wouter POC (goede voortgang)
+ resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled
+ start research ui -> wouter
+ start research ai
+ start research savedata -> loek
+ start research renderer -> niels (kleine start)
+ start research scripting -> loek
+ start research debugging (los staande profilers, toevoegen timers voor profilers?)
start research physics Starting POC -> Jaro
- [closed] Discussed functional physics requirements
More research about physics
- research ecs -> Max POC(showed poc design must change asked customer if design can change)
+ Question customer about physics requirements
+ start reasearch collsion detection -> Jaro
+ research ecs -> Max POC
start research particles Starting research -> Jaro (LOEK is sterk tegen particles in physics system omdat loek geen vloeistof wilt)
Design
- discussed class diagram
+ [closed] discussed class diagram
one instance of rigidbody and collider
Gameobject is not the owner of the component but the manager is
and one component type per gameobject.
- Functions within a model can they change?
- [closed] Adding design audio
- Adding design resource manager -> niels met LOEK overleggen
- Adding design gameloop + eventmanager -> Wouter toevoegen
+ Functions within a model can they change
+ Adding design asset class -> niels
+ Adding design resource holder -> niels
+ [closed] Adding design gameloop -> Wouter toevoegen
Discuss facade design.
Who is owner of which facade instancies?
+ who is owner of what?
How does a game designer make a scene?
- resourceManager discuss design.
+ [closed] resourceManager discuss design.
+ review design document (loeks features) -> Wouter
Product
- Creating 3rd party tool facade audio -> LOEK verder werken
- Api class diagram to c++ will wait until some design changes
+ [closed] Creating 3rd party tool facade audio -> LOEK verder werken
+ Api class diagram to c++
Test
- Add unit test for audio (wait on api)
+ Add unit test for audio (do we want unit tests)
Discuss about what to test (wait on api)
+ Change location tests -> loek
Question Bob
- Mail (waiting on mail for KD)
Tell where these documents are located -> jaro
-
-
-
-
-
+ Question customer about physics requirements
+ functions in components (setter)
+ We ondersteunen toetsenbord en muis.