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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-06 09:29:35 +0200 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-06 09:29:35 +0200 |
commit | 0c25c5f869afe4f4ac3736c218f3bb30fe26a3f4 (patch) | |
tree | 05fe72f94d2d0211ad1623362ffca4f1f042ab4d /research.tex | |
parent | ce495dfbfd3eaecb84b3c536ad2176a7249d5b19 (diff) |
added research document
Diffstat (limited to 'research.tex')
-rw-r--r-- | research.tex | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/research.tex b/research.tex new file mode 100644 index 0000000..7a0e7d1 --- /dev/null +++ b/research.tex @@ -0,0 +1,23 @@ +\documentclass{projdoc} +\input{meta.tex} + +\title{Research document} + +\begin{document} +\tablestables +\section{Introduction} +\section{Game engine} + \subsection{Introduction} + To build a game engine it must first be known how it works. + Which functionalities it must have and how these functionalities work together. + this section describes the general functioning of a game engine and the different parts required. + \subsection{Findings} + \subsection{Conclusion} + +\section{3rd party tools} +\subsection{Introduction} +\subsection{Findings} +\subsection{Conclusion} +\section{Conclusion} +\end{document} + |