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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-09-06 09:29:35 +0200
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-09-06 09:29:35 +0200
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+\documentclass{projdoc}
+\input{meta.tex}
+
+\title{Research document}
+
+\begin{document}
+\tablestables
+\section{Introduction}
+\section{Game engine}
+ \subsection{Introduction}
+ To build a game engine it must first be known how it works.
+ Which functionalities it must have and how these functionalities work together.
+ this section describes the general functioning of a game engine and the different parts required.
+ \subsection{Findings}
+ \subsection{Conclusion}
+
+\section{3rd party tools}
+\subsection{Introduction}
+\subsection{Findings}
+\subsection{Conclusion}
+\section{Conclusion}
+\end{document}
+