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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-26 15:58:11 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-26 15:58:11 +0200 |
commit | 370c72acdb43ddb79583c232af9f91155425fc8d (patch) | |
tree | 8bbf7ce073a62052671a3958f33263dff82011be /reqs.toml | |
parent | 6e870b621c663e09177fecf42810bc3b87c26ea6 (diff) |
WIP save manager design
Diffstat (limited to 'reqs.toml')
-rw-r--r-- | reqs.toml | 45 |
1 files changed, 45 insertions, 0 deletions
@@ -117,3 +117,48 @@ Unless explicitly changed by the game programmer, methods on instances of must be called by the script system. ''' +[savemgr] +type = 'user' +priority = 'must' +description = ''' +The engine provides an \gls{api} for saving various kinds of game data +(e.g.~progress, levels, statistics, unlocked items, achievements). +''' + +[savemgr:journalling] +type = 'system' +priority = 'should' +description = ''' +The save manager uses a journal to store data, such that partial saves do not +cause data loss. +''' + +[savemgr:types-custom] +type = 'system' +priority = 'will not' +description = ''' +The save manager can be extended to store and retrieve game programmer-defined +types and data structures. +''' + +[savemgr:types-scalar] +type = 'system' +priority = 'must' +description = ''' +The save manager is able to store and retrieve scalar types. +''' + +[savemgr:types-string] +type = 'system' +priority = 'must' +description = ''' +The save manager is able to store and retrieve strings. +''' + +[savemgr:multi-file] +type = 'system' +priority = 'will not' +description = ''' +The save manager can load multiple different save files. +''' + |