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author | Max-001 <80035972+Max-001@users.noreply.github.com> | 2024-10-29 17:27:27 +0100 |
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committer | Max-001 <80035972+Max-001@users.noreply.github.com> | 2024-10-29 17:27:27 +0100 |
commit | 283aa3cd730856fab4614842c96290f2059d93c0 (patch) | |
tree | 7e0c761de01202af167b7c0da66f82c285ed0be9 /reqs.toml | |
parent | a819194e10c8afd9108fa102f4c105b0556829f2 (diff) | |
parent | 0f1e2c876fe550862cb1201bf5cba9dc95707324 (diff) |
Merge remote-tracking branch 'origin/master' into max/time
Diffstat (limited to 'reqs.toml')
-rw-r--r-- | reqs.toml | 33 |
1 files changed, 33 insertions, 0 deletions
@@ -84,3 +84,36 @@ Windows. # TODO: library documentation as quality factor? # TODO: modularity over less libraries? (i.e. why don't we just SDL2 everything?) +[script:interface] +type = 'system' +priority = 'must' +description = ''' +There is a base \codeinline{Script} class that has empty default +implementations for functions that may be implemented by the game programmer. +''' + +[script:user-class] +type = 'system' +priority = 'must' +description = ''' +The game programmer implements scripts by creating classes derived from the +\codeinline{Script} class. +''' + +[script:direct-instance] +type = 'system' +priority = 'must' +description = ''' +Unless explicitly changed by the game programmer, derived script classes cannot +be instantiated directly, and must be instantiated by the component manager. +''' + +[script:direct-run] +type = 'system' +priority = 'must' +description = ''' +Unless explicitly changed by the game programmer, methods on instances of +\codeinline{Script} (and derivative) classes cannot be called directly, and +must be called by the script system. +''' + |