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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-27 19:34:23 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-27 19:34:23 +0100 |
commit | 07a919befbdff9d7da8db95a890c2f647396cd23 (patch) | |
tree | b299c4aa160f0d0a5522d75b50a153346ea25c31 /reqs.toml | |
parent | e4ec06b02288dbf3c9898e3d7c029b1fe3fc3e27 (diff) |
more WIP design
Diffstat (limited to 'reqs.toml')
-rw-r--r-- | reqs.toml | 20 |
1 files changed, 20 insertions, 0 deletions
@@ -162,3 +162,23 @@ description = ''' The save manager can load multiple different save files. ''' +[savemgr:file-manage] +type = 'system' +priority = 'must' +description = ''' +The save manager manages opening/closing the underlying file, and flushing +in-memory data to the file. +''' +done = ''' +The game programmer is able to use the save manager without explicit +(de)initialization. +''' + +[savemgr:var-key] +type = 'system' +priority = 'must' +description = ''' +The save manager provides access to variables uniquely identified by a key +string. +''' + |