diff options
author | Jaro <jarorutjes07@gmail.com> | 2024-10-01 18:34:54 +0200 |
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committer | Jaro <jarorutjes07@gmail.com> | 2024-10-01 18:34:54 +0200 |
commit | fbbb532b6e85b5a86b0300b2cab4bdfbc8c49959 (patch) | |
tree | a6ac4abe9b5709ff4b74a268537b6e0b0a833568 /notulen | |
parent | b4f843faafa0649e96b11e9fa97e31e01bca766d (diff) |
added research collision
Diffstat (limited to 'notulen')
-rw-r--r-- | notulen/wk5-2.txt | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/notulen/wk5-2.txt b/notulen/wk5-2.txt new file mode 100644 index 0000000..ae0c6a8 --- /dev/null +++ b/notulen/wk5-2.txt @@ -0,0 +1,68 @@ + Documents + Research Document + Continue adding research information + Project plan + - + Document standard + Add updates when needed + Requirement + physics sub-requirements -> Jaro write document + eventmanager sub-requirements -> Wouter write document + gameloop sub-requirements -> Wouter write document + ecs sub-requirements + particles sub-requirement + resourceManager sub-requirement -> Niels write document + rendering sub-requirement + design document + Discussing top-down + Game design + - + Git + Code standard -> LOEK update + Show updates + Getter and setter wil get: 'set' and 'get' + namespace/ using namespace + + Environments + - + Research (POC) + research eventmanager -> Wouter POC + resource manager -> Niels POC check datatype for conversion + start research savedata + start research renderer + start research scripting + [closed] start research debugging + [closed] start research gameobject + start research physics Starting POC -> Jaro + [closed] Discussed functional physics requirements + More research about physics + research ecs -> Max POC(showed poc design must change asked customer if design can change) + start research particles Starting research -> Jaro (LOEK is sterk tegen particles in physics system omdat loek geen vloeistof wilt) + Design + discussed class diagram + one instance of rigidbody and collider + Gameobject is not the owner of the component but the manager is + and one component type per gameobject. + Functions within a model can they change? + [closed] Adding design audio + Adding design resource manager -> niels met LOEK overleggen + Adding design gameloop + eventmanager -> Wouter toevoegen + Discuss facade design. + Who is owner of which facade instancies? + How does a game designer make a scene? + resourceManager discuss design. + Product + Creating 3rd party tool facade audio -> LOEK verder werken + Api class diagram to c++ will wait until some design changes + Test + Add unit test for audio (wait on api) + Discuss about what to test (wait on api) + Question Bob + Mail (waiting on mail for KD) + Tell where these documents are located -> jaro + + + + + + |