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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-08 14:15:01 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-08 14:15:01 +0100 |
commit | 6c4903b373257e6a5a91640e9adfa4aa9b72bf5f (patch) | |
tree | f9c521c047aeeed82a926f9cf28e962c13336053 /notulen | |
parent | 2b0ca6d57aea67e95a63e342a13efab0eee4c232 (diff) | |
parent | c0995c92526fdeadc3ee337322d347cd606e20da (diff) |
Merge branch 'jaro/time-update' of github.com:lonkaars/crepe-docs
Diffstat (limited to 'notulen')
-rw-r--r-- | notulen/wk10-1.txt | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/notulen/wk10-1.txt b/notulen/wk10-1.txt index 95dfba9..c5afdfc 100644 --- a/notulen/wk10-1.txt +++ b/notulen/wk10-1.txt @@ -18,11 +18,12 @@ Research (POC) - Design - Adding design asset class -> niels - Adding design resource holder -> niels - How does a game designer make a scene? + [closed] Adding design asset class -> niels + [closed] Adding design resource holder -> niels + [closed] How does a game designer make a scene? Product - see miro + see miro for tickets. + what needs to be a singeton? Test unit tests? Question Bob |