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author | Max-001 <80035972+Max-001@users.noreply.github.com> | 2024-11-05 11:33:16 +0100 |
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committer | Max-001 <80035972+Max-001@users.noreply.github.com> | 2024-11-05 11:33:16 +0100 |
commit | 65fd4db4aead74c0bb28c8f099522536d5ce5f6c (patch) | |
tree | 7f9a7510b18e8eefbcd7129cf987c9f3f3b69e34 /notulen | |
parent | 8fd4ebc33c2eba64e6be15c750ae8a821b72fd36 (diff) | |
parent | e696e7a6ac438c4af2e3d597c12950ad72b88520 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe-docs into max/time
Diffstat (limited to 'notulen')
-rw-r--r-- | notulen/wk9-1.txt | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/notulen/wk9-1.txt b/notulen/wk9-1.txt new file mode 100644 index 0000000..f897d96 --- /dev/null +++ b/notulen/wk9-1.txt @@ -0,0 +1,54 @@ + Documents + Research Document + Continue adding research information + Project plan + - + Document standard + Add updates when needed + Requirement + physics sub-requirements -> Jaro write document + eventmanager sub-requirements -> Wouter write document + gameloop sub-requirements -> Wouter write document + ecs sub-requirements + particles sub-requirement -> Jaro write document + resourceManager sub-requirement -> Niels write document + rendering sub-requirement + script requirements added. + design document + API in design document + Game design + - + Git + Code standard -> LOEK update + Show updates + Code standard with examples not in main? -> niels + Environments + - + Research (POC) + [closed] research eventmanager -> Wouter POC is af + start research ui -> wouter POC uit + start research ai + start research playback -> Max + start research scenes -> Max + star research camera -> Niels POC + start research savedata -> loek + start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering) + [closed] start research physics Starting POC -> Jaro + More research about physics + [closed] start reasearch collision detection -> Jaro + [closed] start research particles Starting research -> Jaro (start lifetime. spawning area) + start poc animatie -> niels + Design + Adding design asset class -> niels + Adding design resource holder -> niels + How does a game designer make a scene? + Product + - + Test + - + Question Bob + mag de API gewoon een interface worden voor wat onderliggend een ECS is. + Overig + Timers voor systems (profiler van systems) + + |