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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-01 15:41:04 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-01 15:41:04 +0100
commit5b6e9642f42a7b913b5778a127103959f64c572e (patch)
tree4a6edf39b39f8dd7617085788889b13ac7f44999 /notulen/wk9-1.txt
parent24611c757318be124c01a6c335d116e7d1529554 (diff)
parented46b157f211c46d22ecd75e4e682f0c4f0665be (diff)
merge `master` into `loek/design`
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+ Documents
+ Research Document
+ Continue adding research information
+ Project plan
+ -
+ Document standard
+ Add updates when needed
+ Requirement
+ physics sub-requirements -> Jaro write document
+ eventmanager sub-requirements -> Wouter write document
+ gameloop sub-requirements -> Wouter write document
+ ecs sub-requirements
+ particles sub-requirement -> Jaro write document
+ resourceManager sub-requirement -> Niels write document
+ rendering sub-requirement
+ script requirements added.
+ design document
+ API in design document
+ Game design
+ -
+ Git
+ Code standard -> LOEK update
+ Show updates
+ Code standard with examples not in main? -> niels
+ Environments
+ -
+ Research (POC)
+ [closed] research eventmanager -> Wouter POC is af
+ start research ui -> wouter POC uit
+ start research ai
+ start research playback -> Max
+ start research scenes -> Max
+ star research camera -> Niels POC
+ start research savedata -> loek
+ start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering)
+ [closed] start research physics Starting POC -> Jaro
+ More research about physics
+ [closed] start reasearch collision detection -> Jaro
+ [closed] start research particles Starting research -> Jaro (start lifetime. spawning area)
+ start poc animatie -> niels
+ Design
+ Adding design asset class -> niels
+ Adding design resource holder -> niels
+ How does a game designer make a scene?
+ Product
+ -
+ Test
+ -
+ Question Bob
+ mag de API gewoon een interface worden voor wat onderliggend een ECS is.
+ Overig
+ Timers voor systems (profiler van systems)
+
+