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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-22 16:42:10 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-22 16:42:10 +0200 |
commit | 276588ef2c64cf3914c195f3104a9a52c4dbe9cb (patch) | |
tree | 29d49aade6a9fe27100d5335e99756a9ee009ec5 /notulen/wk6-2.txt | |
parent | eb9e756b5f5435c0892e411576d5206b3f6f8f74 (diff) | |
parent | 92571ea9b11c63d40c2cd3d1d3b7dd064fdddf54 (diff) |
merge master into loek/design
Diffstat (limited to 'notulen/wk6-2.txt')
-rw-r--r-- | notulen/wk6-2.txt | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/notulen/wk6-2.txt b/notulen/wk6-2.txt new file mode 100644 index 0000000..36751b6 --- /dev/null +++ b/notulen/wk6-2.txt @@ -0,0 +1,64 @@ + Documents + Research Document + Continue adding research information + Project plan + - + Document standard + Add updates when needed + Requirement + physics sub-requirements -> Jaro write document + eventmanager sub-requirements -> Wouter write document + gameloop sub-requirements -> Wouter write document + ecs sub-requirements + particles sub-requirement -> Jaro write document + resourceManager sub-requirement -> Niels write document + rendering sub-requirement + design document + Discussing top-down + Game design + - + Git + Code standard -> LOEK update + Show updates + Code standard with examples not in main? + POC can/should be made in Example. + Code that performs POC should be as the code standard so it can be easy to understand and copied if needed. + + Environments + - + Research (POC) + research eventmanager -> Wouter POC (goede voortgang) knoppen uitlezen + resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled + start research ui -> wouter + start research ai + start research savedata -> loek + start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering) + start research scripting -> loek + start research debugging (los staande profilers, toevoegen timers voor profilers?) + start research physics Starting POC -> Jaro + More research about physics + [closed] Question customer about physics requirements + start reasearch collsion detection -> Jaro + research ecs -> Max POC add detecting if a component exists. + start research particles Starting research -> Jaro (start lifetime. spawning area) + Design + Adding design asset class -> niels + Adding design resource holder -> niels + [closed] Adding design gameloop -> Wouter toevoegen + [closed] Discuss facade design. + [closed] Who is owner of which facade instancies? + [closed] who is owner of what? + How does a game designer make a scene? + [closed] resourceManager discuss design. + [closed] review design document (loeks features) -> Wouter + Product + [closed] Api class diagram to c++ + Test + - + Question Bob + animator heeft 1 sprite sheet (1 sprite) animator sprite relatie + sprite sheet staat altijd in leesvolgorde + Overig + Presentatie maken -> Jaro + + |