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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-26 08:51:31 +0200 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-26 08:51:31 +0200 |
commit | cf7a38d87164a9be78efd8c045acd43422a1be04 (patch) | |
tree | cb9e4514bc6289dda1dd0fbc23448f2ca8fb37b5 /img/gameloop-flow.puml | |
parent | b935677c8bd2bbda35c08b50caabb952f79e8e0b (diff) |
design gameloop, design
Diffstat (limited to 'img/gameloop-flow.puml')
-rw-r--r-- | img/gameloop-flow.puml | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/img/gameloop-flow.puml b/img/gameloop-flow.puml new file mode 100644 index 0000000..1a46cd7 --- /dev/null +++ b/img/gameloop-flow.puml @@ -0,0 +1,27 @@ +@startuml +title Game Loop Flowchart + +start + +:Initialize LoopManager; +:Start LoopTimer; + +repeat + :Update LoopTimer; + :Check for Events; + :Process Input; + + while (Lag >= Fixed Delta Time?) is (yes) + :Perform Fixed Update; + :Advance Fixed Update; + endwhile + + :Perform Normal Update; + :Render Frame; + +repeat while (Game Running?) + +:Game exit logic; + +stop +@enduml |