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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-22 14:41:47 +0200
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-22 14:41:47 +0200
commite905ec4806b815c59fae1d774b3ec7050b1b322f (patch)
tree8ac1d8f7c38f7aa8732a41714bd286f17a3c3292 /design.tex
parentc1c0df012141d1d9c8646e803238e5ea535ae9ce (diff)
parent92571ea9b11c63d40c2cd3d1d3b7dd064fdddf54 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe-docs into wouter/gameloop-design
Merged 'master' branch into 'wouter/gameloop-design' to sync with upstream changes
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-rw-r--r--design.tex2
1 files changed, 1 insertions, 1 deletions
diff --git a/design.tex b/design.tex
index f786f40..587174f 100644
--- a/design.tex
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@@ -63,7 +63,7 @@ contains the following classes:
This class is friends with \codeinline{Sound}, so only \codeinline{Sound} is able
to get the \codeinline{SoundContext} instance.
\item[Sound] This is a wrapper around the \codeinline{SoLoud::Wav} class, and uses
- cr\^epe's \codeinline{api::Resource} class to load an audio sample instead.
+ cr\^epe's \codeinline{Asset} class to load an audio sample instead.
\end{description}
\begin{figure}