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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-22 14:41:47 +0200 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-22 14:41:47 +0200 |
commit | e905ec4806b815c59fae1d774b3ec7050b1b322f (patch) | |
tree | 8ac1d8f7c38f7aa8732a41714bd286f17a3c3292 /design.tex | |
parent | c1c0df012141d1d9c8646e803238e5ea535ae9ce (diff) | |
parent | 92571ea9b11c63d40c2cd3d1d3b7dd064fdddf54 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe-docs into wouter/gameloop-design
Merged 'master' branch into 'wouter/gameloop-design' to sync with upstream changes
Diffstat (limited to 'design.tex')
-rw-r--r-- | design.tex | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -63,7 +63,7 @@ contains the following classes: This class is friends with \codeinline{Sound}, so only \codeinline{Sound} is able to get the \codeinline{SoundContext} instance. \item[Sound] This is a wrapper around the \codeinline{SoLoud::Wav} class, and uses - cr\^epe's \codeinline{api::Resource} class to load an audio sample instead. + cr\^epe's \codeinline{Asset} class to load an audio sample instead. \end{description} \begin{figure} |