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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-09-15 13:12:27 +0200
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-09-15 13:12:27 +0200
commit83999b29846e1338e43bf9b2fe7489d778cb7d0c (patch)
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parent5a803d4b727bab3a8b2f772ac82604a643dada3c (diff)
research
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@@ -197,25 +197,6 @@ Unity supports many different image formats:
\item hdr.
\end{itemize}
-\paragraph{scripts}
-The different text scripts unity supports:
- \begin{itemize}
- \item txt
- \item html
- \item htm
- \item xml
- \item json
- \item csv
- \item yaml
- \item bytes
- \item fnt
- \item manifest
- \item md
- \item js
- \item boo
- \item rsp
- \end{itemize}
-
\subsection{Audio Format} The choice of audio format for the Crepe game engine depends on several factors, including sound quality, memory usage, and licensing. According to various sources \href{https://dev.to/tenry/comparison-of-audio-formats-for-games-jak}{comparison audio formats}, \href{https://www.universityofgames.net/articles/audio-file-formats-used-in-game-development/}{Audio files in games} , the most commonly used audio formats in game development are WAV, MP3, and Ogg.
\paragraph{Licensing} Historically, MP3 had patents on the audio format, but these restrictions have expired. Ogg and FLAC, both developed by Xiph.Org, are open-source formats. Additionally, the WAV format, though widely used, does not require a specific license for distribution.