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#include <SDL2/SDL.h>
#include <SDL2/SDL_keycode.h>
#include "system/InputSystem.h"
#include "api/EventManager.h"
#include "api/KeyCodes.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
using namespace std;
using namespace std::chrono_literals;
using namespace crepe;
class InputTest : public ::testing::Test {
public:
InputSystem input_system;
EventManager& event_manager = EventManager::get_instance();
protected:
void SetUp() override {
}
void TearDown() override {
}
void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) {
SDL_Event event;
// Simulate Mouse Button Down event
SDL_zero(event);
event.type = SDL_MOUSEBUTTONDOWN;
event.button.x = mouse_x;
event.button.y = mouse_y;
event.button.button = mouse_button;
SDL_PushEvent(&event);
SDL_zero(event);
event.type = SDL_MOUSEBUTTONUP;
event.button.x = mouse_x;
event.button.y = mouse_y;
event.button.button = mouse_button;
SDL_PushEvent(&event);
}
};
TEST_F(InputTest, KeyDown) {
SDL_Event event;
SDL_zero(event);
event.type = SDL_MOUSEBUTTONDOWN;
event.button.x = 10;
event.button.y = 10;
event.button.button = mouse_bu;
SDL_PushEvent(&event); // Push event into the SDL event queue
}
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