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#include <gtest/gtest.h>
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Scene.h>
#include <crepe/api/Script.h>
#include <crepe/manager/ReplayManager.h>
#include <crepe/system/ReplaySystem.h>
using namespace std;
using namespace crepe;
using namespace testing;
class ReplayManagerTest : public Test {
Mediator mediator;
public:
ComponentManager component_manager {mediator};
ReplayManager replay_manager {mediator};
ReplaySystem replay_system {mediator};
GameObject entity = component_manager.new_object("foo");
Transform & entity_transform
= component_manager.get_components_by_id<Transform>(entity.id).back();
Metadata & entity_metadata
= component_manager.get_components_by_id<Metadata>(entity.id).back();
};
TEST_F(ReplayManagerTest, Default) {
// replay_manager.record_start();
// replay_system.fixed_update();
// entity_transform.position += {1, 1};
// replay_system.fixed_update();
// entity_transform.position += {1, 1};
// replay_system.fixed_update();
// recording_t recording = replay_manager.record_end();
}
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