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#include <crepe/api/Config.h>
#include <crepe/api/Engine.h>
#include <crepe/api/Script.h>
using namespace crepe;
using namespace std;
class AnimationScript : public Script {
Transform * transform;
float t = 0;
void init() { transform = &get_component<Transform>(); }
void update() {
t += 0.05;
transform->position = {sin(t), cos(t)};
}
};
class Timeline : public Script {
unsigned i = 0;
recording_t recording;
void update() {
switch (i++) {
default:
break;
case 10:
logf("record start");
replay.record_start();
break;
case 60:
logf("record end, playing recording");
this->recording = replay.record_end();
replay.play(this->recording);
break;
case 61:
logf("done, releasing recording");
replay.release(this->recording);
break;
case 72:
logf("exit");
queue_event<ShutDownEvent>();
break;
};
}
};
class TestScene : public Scene {
public:
using Scene::Scene;
void load_scene() {
Mediator & mediator = this->mediator;
ComponentManager & mgr = mediator.component_manager;
GameObject cam = mgr.new_object("cam");
cam.add_component<Camera>(
ivec2 {640, 480}, vec2 {3, 3},
Camera::Data {
.bg_color = Color::WHITE,
}
);
GameObject square = mgr.new_object("square");
square.add_component<Sprite>(
Asset {"asset/texture/square.png"},
Sprite::Data {
.size = {0.5, 0.5},
}
);
square.add_component<BehaviorScript>().set_script<AnimationScript>();
GameObject scapegoat = mgr.new_object("");
scapegoat.add_component<BehaviorScript>().set_script<Timeline>();
}
string get_name() const { return "scene1"; }
};
int main(int argc, char * argv[]) {
Config & cfg = Config::get_instance();
cfg.log.level = Log::Level::DEBUG;
Engine engine;
engine.add_scene<TestScene>();
return engine.main();
}
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