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#include <crepe/ComponentManager.h>
#include <crepe/system/RenderSystem.h>
#include <crepe/system/CollisionSystem.h>
#include <crepe/api/AssetManager.h>
#include <crepe/system/PhysicsSystem.h>
#include <crepe/api/loopManager.h>
#include <crepe/Component.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Transform.h>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
#include <crepe/api/Color.h>
using namespace crepe;
using namespace std;
int main(int argc, char * argv[]) {
Color color(0, 0, 0, 0);
GameObject *game_object = new GameObject(0, "Name", "Tag", Vector2{0,0},0,0);
game_object->add_component<ParticleEmitter>(ParticleEmitter::ParticleEmitterData{
.position = {0,0},
.max_particles = 0,
.emission_rate = 0,
.min_speed = 0,
.max_speed = 0,
.min_angle = 0,
.max_angle = 0,
.begin_lifespan = 0,
.end_lifespan = 0,
.force_over_time = 0,
.boundary{
.boundary_width = 0,
.boundary_height = 0,
.boundary_offset = {0,0},
.reset_on_exit = false,
},
.sprite = nullptr,
});
return 0;
}
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