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#include <crepe/api/GameObject.h>
#include <crepe/api/Transform.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/BoxCollider.h>
#include <crepe/api/Camera.h>
#include <crepe/api/Script.h>
#include <crepe/api/Color.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
#include <crepe/api/Vector2.h>
#include <crepe/api/Event.h>
#include <crepe/api/EventManager.h>
#include <crepe/api/LoopManager.h>
using namespace crepe;
using namespace std;
class MyScript : public Script {
bool oncollision(const CollisionEvent& test) {
Log::logf("Box {} script on_collision()", test.info.first.collider.game_object_id);
return true;
}
void init() {
subscribe<CollisionEvent>([this](const CollisionEvent& ev) -> bool {
return this->oncollision(ev);
});
}
void update() {
// Retrieve component from the same GameObject this script is on
}
};
class ConcreteScene1 : public Scene {
public:
using Scene::Scene;
void load_scene() {
ComponentManager & mgr = this->component_manager;
Color color(0, 0, 0, 0);
float screen_size_width = 640;
float screen_size_height = 480;
float world_collider = 1000;
//define playable world
GameObject world = mgr.new_object("Name", "Tag", vec2{screen_size_width/2, screen_size_height/2}, 0, 1);
world.add_component<Rigidbody>(Rigidbody::Data{
.mass = 0,
.gravity_scale = 0,
.body_type = Rigidbody::BodyType::STATIC,
.constraints = {0, 0, 0},
.use_gravity = false,
.bounce = false,
.offset = {0,0}
});
world.add_component<BoxCollider>(vec2{0, 0-(screen_size_height/2+world_collider/2)}, world_collider, world_collider);; // Top
world.add_component<BoxCollider>(vec2{0, screen_size_height/2+world_collider/2}, world_collider, world_collider); // Bottom
world.add_component<BoxCollider>(vec2{0-(screen_size_width/2+world_collider/2), 0}, world_collider, world_collider); // Left
world.add_component<BoxCollider>(vec2{screen_size_width/2+world_collider/2, 0}, world_collider, world_collider); // right
GameObject game_object1 = mgr.new_object("Name", "Tag", vec2{screen_size_width/2, screen_size_height/2}, 0, 1);
game_object1.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 0.01,
.body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = {1,1},
.constraints = {0, 0, 0},
.use_gravity = false,
.bounce = true,
.elastisity = 1,
.offset = {0,0},
});
game_object1.add_component<BoxCollider>(vec2{0, 0}, 20, 20);
game_object1.add_component<BehaviorScript>().set_script<MyScript>();
game_object1.add_component<Sprite>(
make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color,
FlipSettings{true, true});
game_object1.add_component<Camera>(Color::WHITE);
}
string get_name() const { return "scene1"; }
};
int main(int argc, char * argv[]) {
LoopManager gameloop;
gameloop.add_scene<ConcreteScene1>();
gameloop.start();
return 0;
}
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