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#include <crepe/util/Log.h>
#include <crepe/api/Engine.h>
#include <crepe/api/Scene.h>
#include <crepe/api/Camera.h>
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Config.h>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Event.h>
using namespace crepe;
using namespace std;
class PlayerController : public Script {
void update() {
Rigidbody & body = get_component<Rigidbody>();
if (get_key_state(Keycode::SPACE))
body.add_force_linear({ 0, -1 });
body.data.linear_velocity.x =
-5 * get_key_state(Keycode::A)
+ 5 * get_key_state(Keycode::D);
}
};
class DemoScene : public Scene {
void load_scene() override {
GameObject camera = new_object("camera");
camera.add_component<Camera>(vec2{10, 10}, Camera::Data{
.bg_color = {0x22, 0x22, 0x22},
});
GameObject ground = new_object("ground");
Sprite & ground_sprite = ground.add_component<Sprite>(
Asset{"asset/demo/floor.png"},
Sprite::Data{
.size = {10, 2},
}
);
ground.transform.position = {0, 4};
ground.add_component<Rigidbody>(Rigidbody::Data{
.body_type = Rigidbody::BodyType::STATIC,
});
ground.add_component<BoxCollider>(ground_sprite.data.size);
GameObject player = new_object("player");
Sprite & player_sprite = player.add_component<Sprite>(
Asset{"asset/demo/player.png"},
Sprite::Data{
.size = { 1, 1 },
}
);
player.add_component<Rigidbody>(Rigidbody::Data{ });
player.add_component<BoxCollider>(player_sprite.data.size);
player.add_component<BehaviorScript>().set_script<PlayerController>();
}
};
int main() {
Config::get_instance() = {
.physics = {
.gravity = 20,
},
.window = {
.size = {800, 800},
},
};
Engine demo;
demo.add_scene<DemoScene>();
return demo.main();
}
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