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#include <SDL2/SDL_ttf.h>
#include <chrono>
#include <crepe/api/Camera.h>
#include <crepe/api/Config.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/LoopManager.h>
#include <crepe/api/Scene.h>
#include <crepe/api/Script.h>
#include <crepe/api/Text.h>
#include <crepe/facade/Font.h>
#include <crepe/facade/SDLContext.h>
#include <crepe/manager/EventManager.h>
#include <crepe/manager/Mediator.h>
#include <crepe/manager/ResourceManager.h>
#include <exception>
#include <iostream>
#include <memory>
using namespace crepe;
using namespace std;
using namespace std::chrono;
class TestScript : public Script {
public:
steady_clock::time_point start_time;
virtual void init() override { start_time = steady_clock::now(); }
virtual void update() override {
auto now = steady_clock::now();
auto elapsed = duration_cast<seconds>(now - start_time).count();
if (elapsed >= 5) {
Mediator & med = mediator;
EventManager & event_mgr = med.event_manager;
event_mgr.trigger_event<ShutDownEvent>();
}
}
};
class TestScene : public Scene {
public:
void load_scene() override {
GameObject text_object = this->new_object("test", "test", vec2{0, 0}, 0, 1);
text_object.add_component<Text>(vec2(100, 100), vec2(0, 0), "OpenSymbol",
Text::Data{});
text_object.add_component<BehaviorScript>().set_script<TestScript>();
text_object.add_component<Camera>(ivec2{300, 300}, vec2{100, 100}, Camera::Data{});
}
std::string get_name() const override { return "hey"; }
};
int main() {
// Config& config = Config::get_instance();
// config.log.level = Log::Level::TRACE;
LoopManager engine;
engine.add_scene<TestScene>();
engine.start();
return 0;
}
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