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#include <crepe/api/Camera.h>
#include <crepe/api/Color.h>
#include <crepe/api/Texture.h>
#include <crepe/api/Sprite.h>
#include <crepe/ComponentManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/system/RenderSystem.h>
#include <SDL2/SDL_timer.h>
#include <chrono>
using namespace crepe;
int main() {
ComponentManager mgr;
GameObject game_object1 = mgr.new_object("", "", vec2{0, 0}, 0, 1);
GameObject game_object2 = mgr.new_object("", "", vec2{0, 0}, 0, 1);
Texture img = Texture("asset/texture/test_ap43.png");
game_object1.add_component<Sprite>(img, Color::MAGENTA, Sprite::FlipSettings{false, false}, 1, 1, 195);
game_object2.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{1036, 780}, 1.0f);
RenderSystem sys{mgr};
auto start = std::chrono::steady_clock::now();
while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
sys.update();
SDL_Delay(10);
}
return 0;
}
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