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// vim:ft=doxygen
namespace crepe {
/**
\defgroup feature_sfx Playing sound effects
\ingroup feature
\brief Fire a sound effect using the AudioSource component
This page shows how to implement one-shot sound effects using the AudioSource
component's 'fire and forget'-style API.
\see AudioSource
\par Example
\note This example assumes you already have a GameObject to attach the
AudioSource component to, and uses a Script to control the AudioSource instance.
Separate pages describing these features in more detail can be found at \"\ref
feature_gameobject\" and \"\ref feature_script\" respectively.
\todo Merge #60
*/
}
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