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// vim:ft=doxygen
namespace crepe {
/**

\defgroup feature_bgm Playing background music
\ingroup feature
\brief Add background music to a scene using the AudioSource component

This page shows how to implement background music using the AudioSource
effects.

\see AudioSource

\par Example

\note This example assumes you already have a GameObject. If not, read
\"\ref feature_gameobject\" first.

\todo Merge #60

*/
}