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// vim:ft=doxygen
namespace crepe {
/**
\defgroup feature_bgm Playing background music
\ingroup feature
\brief Add background music to a scene using the AudioSource component
This page shows how to implement background music using the AudioSource
effects.
\see AudioSource
\par Example
\note This example assumes you already have a GameObject. If not, read
\"\ref feature_gameobject\" first.
\todo Merge #60
*/
}
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