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#pragma once
#include <string>
namespace crepe {
/**
* \brief Utility class for coloring text using ANSI escape codes
*
* \note Most methods in this class return a reference to \c this, which may be
* used to chain multiple display attributes.
*/
class LogColor {
public:
//! Get color code as stl string (or color content string)
const std::string str(const std::string & content = "") const;
public:
//! Reset color to default foreground and background color
LogColor & reset();
public:
LogColor & fg_black(bool bright = false);
LogColor & fg_red(bool bright = false);
LogColor & fg_green(bool bright = false);
LogColor & fg_yellow(bool bright = false);
LogColor & fg_blue(bool bright = false);
LogColor & fg_magenta(bool bright = false);
LogColor & fg_cyan(bool bright = false);
LogColor & fg_white(bool bright = false);
public:
LogColor & bg_black(bool bright = false);
LogColor & bg_red(bool bright = false);
LogColor & bg_green(bool bright = false);
LogColor & bg_yellow(bool bright = false);
LogColor & bg_blue(bool bright = false);
LogColor & bg_magenta(bool bright = false);
LogColor & bg_cyan(bool bright = false);
LogColor & bg_white(bool bright = false);
private:
/**
* \brief Append SGR escape sequence to \c this->code
*
* \param code SGR attribute number
*
* See <https://en.wikipedia.org/wiki/ANSI_escape_code> for magic number
* reference.
*/
LogColor & add_code(unsigned int code);
private:
//! Color escape sequence
std::string code = "";
};
} // namespace crepe
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