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#pragma once
#include "System.h"
#include "../manager/LoopTimerManager.h"
namespace crepe {
class Script;
/**
* \brief Script system
*
* The script system is responsible for all \c BehaviorScript components, and
* calls the methods on classes derived from \c Script.
*/
class ScriptSystem : public System {
public:
using System::System;
/**
* \brief Call Script::fixed_update() on all active \c BehaviorScript instances
*
* This routine updates all scripts sequentially using the Script::update()
* method. It also calls Script::init() if this has not been done before on
* the \c BehaviorScript instance.
*/
void fixed_update() override;
/**
* \brief Call Script::frame_update() on all active \c BehaviorScript instances
*
* This routine updates all scripts sequentially using the Script::update()
* method. It also calls Script::init() if this has not been done before on
* the \c BehaviorScript instance.
*/
void frame_update() override;
private:
void update(void (Script::* update_function)(duration_t), const duration_t & delta_time);
};
} // namespace crepe
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