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#pragma once
#include "../manager/ReplayManager.h"
#include "../manager/SystemManager.h"
#include "System.h"
namespace crepe {
/**
* \brief ReplayManager helper system
*
* This system records and replays recordings using ReplayManager.
*/
class ReplaySystem : public System {
public:
using System::System;
void fixed_update() override;
private:
//! Last ReplayManager state
ReplayManager::State last_state = ReplayManager::IDLE;
/**
* \brief Playback snapshot
*
* When starting playback, the component state is saved and most systems are disabled. This
* struct stores the engine state before ReplayManager::play is called.
*/
struct Snapshot {
ComponentManager::Snapshot components;
SystemManager::Snapshot systems;
};
//! Before playback snapshot
Snapshot playback;
//! Snapshot state and disable systems during playback
void playback_begin();
//! Restore state from before \c playback_begin()
void playback_end();
};
} // namespace crepe
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