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#include "ComponentManager.h"
#include "../api/Button.h"
#include "../api/EventManager.h"
#include "../api/Transform.h"
#include "../api/Event.h"
#include "system/InputSystem.h"
using namespace crepe;
InputSystem::InputSystem(ComponentManager &component_manager)
: System(component_manager) {
auto &event_manager = EventManager::get_instance();
event_manager.subscribe<MouseClickEvent>([this](const MouseClickEvent &event) {
return this->handle_click(event);
});
event_manager.subscribe<MouseMoveEvent>([this](const MouseMoveEvent &event) {
return this->handle_move(event);
});
}
void InputSystem::update() {
}
bool InputSystem::handle_click(const MouseClickEvent &event) {
ComponentManager &mgr = this->component_manager;
std::vector<std::reference_wrapper<Button>> buttons =
mgr.get_components_by_type<Button>();
std::vector<std::reference_wrapper<Transform>> transforms =
mgr.get_components_by_type<Transform>();
for (Button &button : buttons) {
for(Transform& transform : transforms){
if(button.game_object_id != transform.game_object_id){continue;}
if (!button.interactable) {break;}
if (event.mouse_x >= transform.position.x && event.mouse_x <= transform.position.x + button.width &&
event.mouse_y >= transform.position.y && event.mouse_y <= transform.position.y + button.height) {
button.on_click();
}
}
}
return false;
}
bool InputSystem::handle_move(const MouseMoveEvent &event) {
ComponentManager &mgr = this->component_manager;
}
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