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#pragma once
#include "AudioSystem.h"
#include "ComponentManager.h"
#include "../api/AudioSource.h"
using namespace crepe;
using namespace std;
AudioSystem::AudioSystem(SoundContext & ctx) : ctx(ctx) {}
void AudioSystem::update() {
vector<reference_wrapper<AudioSource>> components = this->compmgr.get_components_by_type<AudioSource>();
for (auto component_ref : components) {
AudioSource & component = component_ref.get();
if (!component.active) continue;
// TODO: fetch Sound instance from resourcemanager
// TODO: lots of state diffing
}
}
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