blob: 5ada30f54b25f49a1ef4e7fc7a382a3372164ab1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
#include "../system/AISystem.h"
#include "../system/AnimatorSystem.h"
#include "../system/AudioSystem.h"
#include "../system/CollisionSystem.h"
#include "../system/EventSystem.h"
#include "../system/InputSystem.h"
#include "../system/ParticleSystem.h"
#include "../system/PhysicsSystem.h"
#include "../system/RenderSystem.h"
#include "../system/ReplaySystem.h"
#include "../system/ScriptSystem.h"
#include "SystemManager.h"
using namespace crepe;
using namespace std;
SystemManager::SystemManager(Mediator & mediator) : Manager(mediator) {
this->load_system<InputSystem>();
this->load_system<EventSystem>();
this->load_system<ScriptSystem>();
this->load_system<AISystem>();
this->load_system<PhysicsSystem>();
this->load_system<CollisionSystem>();
this->load_system<AudioSystem>();
this->load_system<AnimatorSystem>();
this->load_system<ParticleSystem>();
this->load_system<RenderSystem>();
this->load_system<ReplaySystem>();
this->mediator.system_manager = *this;
}
void SystemManager::fixed_update() {
for (auto & [type, system] : this->systems) {
if (!system->active) continue;
system->fixed_update();
}
}
void SystemManager::frame_update() {
for (auto & [type, system] : this->systems) {
if (!system->active) continue;
system->frame_update();
}
}
SystemManager::Snapshot SystemManager::save() {
Snapshot snapshot;
for (auto & [type, system] : this->systems) {
snapshot[type] = system->active;
}
return snapshot;
}
void SystemManager::restore(const Snapshot & snapshot) {
for (auto & [type, active] : snapshot) {
this->systems[type]->active = active;
}
}
void SystemManager::disable_all() {
for (auto & [type, system] : this->systems) {
system->active = false;
}
}
|