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#include "../util/dbg.h"
#include "facade/SDLContext.h"
#include "manager/Mediator.h"
#include "Resource.h"
#include "Texture.h"
#include "types.h"
using namespace crepe;
using namespace std;
Texture::Texture(const Asset & src, Mediator & mediator) : Resource(src, mediator) {
dbg_trace();
SDLContext & ctx = mediator.sdl_context;
this->texture = ctx.texture_from_path(src.get_path());
this->size = ctx.get_size(*this);
this->aspect_ratio = static_cast<float>(this->size.x) / this->size.y;
}
Texture::~Texture() {
dbg_trace();
this->texture.reset();
}
const ivec2 & Texture::get_size() const noexcept { return this->size; }
const float & Texture::get_ratio() const noexcept { return this->aspect_ratio; }
SDL_Texture * Texture::get_img() const noexcept { return this->texture.get(); }
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