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#include "../util/dbg.h"
#include "SoundContext.h"
using namespace crepe;
SoundContext::SoundContext() {
dbg_trace();
this->engine.init();
this->engine.setMaxActiveVoiceCount(this->config.audio.voices);
}
SoundContext::~SoundContext() {
dbg_trace();
this->engine.deinit();
}
SoundHandle SoundContext::play(Sound & resource) {
SoLoud::handle real_handle = this->engine.play(resource.sample, 1.0f);
SoundHandle handle = this->next_handle;
this->registry[handle] = real_handle;
this->next_handle++;
return handle;
}
void SoundContext::stop(const SoundHandle & handle) {
this->engine.stop(this->registry[handle]);
}
void SoundContext::set_volume(const SoundHandle & handle, float volume) {
this->engine.setVolume(this->registry[handle], volume);
}
void SoundContext::set_loop(const SoundHandle & handle, bool loop) {
this->engine.setLooping(this->registry[handle], loop);
}
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