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#pragma once

#include <soloud/soloud.h>
#include <soloud/soloud_wav.h>

#include "../Resource.h"

namespace crepe {

class SoundContext;

/**
 * \brief Sound resource facade
 *
 * This class is a wrapper around a \c SoLoud::Wav instance, which holds a
 * single sample. It is part of the sound facade.
 */
class Sound : public Resource {
public:
	Sound(const Asset & src);
	~Sound(); // dbg_trace

	struct Handle {
		SoLoud::handle handle;
	};

private:
	SoLoud::Wav sample;

	friend class SoundContext;
};

} // namespace crepe