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#pragma once
#include <soloud/soloud.h>
#include <soloud/soloud_wav.h>
#include "../Resource.h"
namespace crepe {
class SoundContext;
/**
* \brief Sound resource facade
*
* This class is a wrapper around a \c SoLoud::Wav instance, which holds a single sample. It is
* part of the sound facade.
*/
class Sound : public Resource {
public:
Sound(const Asset & src);
~Sound(); // dbg_trace
private:
//! Deserialized resource (soloud)
SoLoud::Wav sample;
//! SoundContext uses \c sample
friend class SoundContext;
};
} // namespace crepe
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