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path: root/src/crepe/facade/Sound.cpp
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#include "../api/Asset.h"
#include "../util/Log.h"

#include "Sound.h"
#include "SoundContext.h"

using namespace crepe;
using namespace std;

Sound::Sound(const Asset & src) : Resource(src) {
	this->sample.load(src.get_path().c_str());
	dbg_trace();
}
Sound::~Sound() { dbg_trace(); }

void Sound::play(SoundContext & ctx) {
	if (ctx.engine.getPause(this->handle)) {
		// resume if paused
		ctx.engine.setPause(this->handle, false);
	} else {
		// or start new sound
		this->handle = ctx.engine.play(this->sample, this->volume);
		ctx.engine.setLooping(this->handle, this->looping);
	}
}

void Sound::pause(SoundContext & ctx) {
	if (ctx.engine.getPause(this->handle)) return;
	ctx.engine.setPause(this->handle, true);
}

void Sound::rewind(SoundContext & ctx) {
	if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
	ctx.engine.seek(this->handle, 0);
}

void Sound::set_volume(SoundContext & ctx, float volume) {
	this->volume = volume;
	if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
	ctx.engine.setVolume(this->handle, this->volume);
}

void Sound::set_looping(SoundContext & ctx, bool looping) {
	this->looping = looping;
	if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
	ctx.engine.setLooping(this->handle, this->looping);
}