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#include "../api/Asset.h"
#include "../util/Log.h"
#include "Sound.h"
using namespace crepe;
using namespace std;
Sound::Sound(const Asset & src, Mediator & mediator) : Resource(src, mediator) {
this->sample.load(src.get_path().c_str());
dbg_trace();
}
Sound::~Sound() { dbg_trace(); }
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