blob: fc68b40423bc81ed2a93317eea19c1b62dba7d9a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
#include "SdlContext.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_surface.h>
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_image.h>
using namespace crepe;
SdlContext& SdlContext::get_instance(){
static SdlContext instance;
return instance;
}
SdlContext::SdlContext(){
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
return;
}
m_game_window = SDL_CreateWindow("Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, SDL_WINDOW_SHOWN);
if (!m_game_window) {
std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl;
}
m_game_renderer = SDL_CreateRenderer(m_game_window, -1, SDL_RENDERER_ACCELERATED);
if (!m_game_renderer) {
std::cerr << "Renderer could not be created! SDL_Error: " << SDL_GetError() << std::endl;
SDL_DestroyWindow(m_game_window);
return;
}
IMG_Init(IMG_INIT_PNG);
}
SdlContext::~SdlContext(){
if(m_game_renderer)
SDL_DestroyRenderer(m_game_renderer);
if (m_game_window) {
SDL_DestroyWindow(m_game_window);
}
IMG_Quit();
}
SDL_Texture* SdlContext::setTextureFromPath(const char* path){
SDL_Surface* tmp = IMG_Load(path);
SDL_Texture* CreatedTexture = SDL_CreateTextureFromSurface(m_game_renderer, tmp);
SDL_FreeSurface(tmp);
return CreatedTexture;
}
|