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#pragma once
#include "Vector2.h"
namespace crepe {
template <class T>
Vector2<T> Vector2<T>::operator-(const Vector2<T> & other) const {
return {x - other.x, y - other.y};
}
template <class T>
Vector2<T> Vector2<T>::operator-(T scalar) const {
return {x - scalar, y - scalar};
}
template <class T>
Vector2<T> Vector2<T>::operator+(const Vector2<T> & other) const {
return {x + other.x, y + other.y};
}
template <class T>
Vector2<T> Vector2<T>::operator+(T scalar) const {
return {x + scalar, y + scalar};
}
template <class T>
Vector2<T> Vector2<T>::operator*(const Vector2<T> & other) const {
return {x * other.x, y * other.y};
}
template <class T>
Vector2<T> Vector2<T>::operator*(T scalar) const {
return {x * scalar, y * scalar};
}
template <class T>
Vector2<T> Vector2<T>::operator/(const Vector2<T> & other) const {
return {x / other.x, y / other.y};
}
template <class T>
Vector2<T> Vector2<T>::operator/(T scalar) const {
return {x / scalar, y / scalar};
}
template <class T>
Vector2<T> & Vector2<T>::operator+=(const Vector2<T> & other) {
x += other.x;
y += other.y;
return *this;
}
template <class T>
Vector2<T> & Vector2<T>::operator+=(T other) {
x += other;
y += other;
return *this;
}
template <class T>
Vector2<T> & Vector2<T>::operator-=(const Vector2<T> & other) {
x -= other.x;
y -= other.y;
return *this;
}
template <class T>
Vector2<T> & Vector2<T>::operator-=(T other) {
x -= other;
y -= other;
return *this;
}
template <class T>
Vector2<T> & Vector2<T>::operator*=(const Vector2<T> & other) {
x *= other.x;
y *= other.y;
return *this;
}
template <class T>
Vector2<T> & Vector2<T>::operator*=(T other) {
x *= other;
y *= other;
return *this;
}
template <class T>
Vector2<T> & Vector2<T>::operator/=(const Vector2<T> & other) {
x /= other.x;
y /= other.y;
return *this;
}
template <class T>
Vector2<T> & Vector2<T>::operator/=(T other) {
x /= other;
y /= other;
return *this;
}
template <class T>
Vector2<T> Vector2<T>::operator-() const {
return {-x, -y};
}
template <class T>
bool Vector2<T>::operator==(const Vector2<T> & other) const {
return x == other.x && y == other.y;
}
template <class T>
bool Vector2<T>::operator!=(const Vector2<T> & other) const {
return !(*this == other);
}
} // namespace crepe
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