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path: root/src/crepe/api/Vector2.cpp
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#include "Vector2.h"

namespace crepe {

    // Constructor with initial values
    Vector2::Vector2(float x, float y) : x(x), y(y) {}

    // Subtracts another vector from this vector and returns the result.
    Vector2 Vector2::operator-(const Vector2& other) const {
        return {x - other.x, y - other.y};
    }

    // Adds another vector to this vector and returns the result.
    Vector2 Vector2::operator+(const Vector2& other) const {
        return {x + other.x, y + other.y};
    }

    // Multiplies this vector by a scalar and returns the result.
    Vector2 Vector2::operator*(float scalar) const {
        return {x * scalar, y * scalar};
    }

    // Multiplies this vector by another vector element-wise and updates this vector.
    Vector2& Vector2::operator*=(const Vector2& other) {
        x *= other.x;
        y *= other.y;
        return *this;
    }

    // Adds another vector to this vector and updates this vector.
    Vector2& Vector2::operator+=(const Vector2& other) {
        x += other.x;
        y += other.y;
        return *this;
    }

    // Adds a scalar value to both components of this vector and updates this vector.
    Vector2& Vector2::operator+=(float other) {
        x += other;
        y += other;
        return *this;
    }

    // Returns the negation of this vector.
    Vector2 Vector2::operator-() const {
        return {-x, -y};
    }

    // Checks if this vector is equal to another vector.
    bool Vector2::operator==(const Vector2& other) const {
        return x == other.x && y == other.y;
    }

    // Checks if this vector is not equal to another vector.
    bool Vector2::operator!=(const Vector2& other) const {
        return !(*this == other);
    }

} // namespace crepe