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#pragma once
#include "../Component.h"
namespace crepe {
/**
* \brief Represents a UI object in the game, derived from the Component class.
*/
class UIObject : public Component {
public:
/**
* \brief Constructs a UiObject with the specified game object ID.
* \param id The unique ID of the game object associated with this UI object.
* \param dimensions width and height of the UIObject
* \param offset Offset relative to the GameObject Transform
*/
UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset);
//! Width and height of the UIObject
vec2 dimensions;
//! Position offset relative to this GameObjects Transform
vec2 offset;
//! variable indicating if transform is relative to camera(false) or world(true)
bool world_space = false;
};
} // namespace crepe
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