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#include "../util/dbg.h"
#include "Transform.h"
using namespace crepe;
using namespace std;
Transform::Transform(game_object_id_t id, const vec2 & point, double rotation, double scale)
: Component(id),
position(point),
rotation(rotation),
scale(scale) {
dbg_trace();
}
unique_ptr<Component> Transform::save() const {
return unique_ptr<Component> {new Transform(*this)};
}
void Transform::restore(const Component & snapshot) {
*this = static_cast<const Transform &>(snapshot);
}
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