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#pragma once
// FIXME: this header can't be included because this is an API header, and SDL2 development
// headers won't be bundled with crepe. Why is this facade in the API namespace?
#include <SDL2/SDL_render.h>
#include <functional>
#include <memory>
#include "Asset.h"
#include "types.h"
namespace crepe {
class SDLContext;
class Animator;
/**
* \class Texture
* \brief Manages texture loading and properties.
*
* The Texture class is responsible for loading an image from a source and providing access to
* its dimensions. Textures can be used for rendering.
*/
class Texture {
public:
/**
* \brief Constructs a Texture from an Asset resource.
* \param src Asset with texture data to load.
*/
Texture(const Asset & src);
/**
* \brief Destroys the Texture instance, freeing associated resources.
*/
~Texture();
// FIXME: this constructor shouldn't be necessary because this class doesn't manage memory
Texture(Texture && other) noexcept;
Texture & operator=(Texture && other) noexcept;
Texture(const Texture &) = delete;
Texture & operator=(const Texture &) = delete;
/**
* \brief Gets the width and height of the texture.
* \return Width and height of the texture in pixels.
*/
ivec2 get_size() const;
private:
/**
* \brief Loads the texture from an Asset resource.
* \param res Unique pointer to an Asset resource to load the texture from.
*/
void load(const Asset & res);
private:
//! The texture of the class from the library
std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture;
//! Grants SDLContext access to private members.
friend class SDLContext;
//! Grants Animator access to private members.
friend class Animator;
};
} // namespace crepe
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